LOW AMBITION. HIGH SCORES.
Four ways to
avoid doing anything.
One very sleepy sloth. Four kinds of trouble. Pick a game, find your rhythm, and see how far you get.
01 / HOLD TO FLY
Barely Airborne
A leaf blower. Zero ambition. Hold to rise, release to fall, and thread the lights for a clean-pass bonus.
Take off02 / DRAG TO CLIMB
Five More Minutes
Bounce toward a quieter place. Steer onto pillows, dodge patrolling alarms, and catch a spring boost.
Go upstairs03 / SWIPE TO DODGE
Late for Nothing
No plans. Still late. Change lanes around logs and rocks, then time a short duck under the branches.
Hit the trail04 / AIM YOUR CROWD
Loaf Army
They woke the wrong group chat. Steer your squad, improve recruitment gates, break supplies, and send Big Sloth to stop the final alarm.
Send in the loafs